[Style] Monochrome grayscale illustrations, 3D rendered characters, simple instructional reference images, white background, comic-style grid layout, technical chart aesthetics. [Layout] 4×4 grid layout, 16 panels in total. Each panel is separated by a thin black border. Cells are numbered from 1 to 16, and panel sizes remain consistent. [Character] image1 (the same character remains consistent across all panels) [Panel Structure – Each Cell] Top left: Bold numerical logo + English title text Center: Full-body character pose illustration Bottom left: English descriptive text (3–4 lines) Overlay: Arrows indicating the direction of movement [Arrows/Motion Indicators] Curved arrows, straight arrows, and circular rotating indicators placed around the character to show the flow and direction of movement. [Rendering Style] Highly detailed 3D sculptural style, soft studio lighting, subtle shadows, achromatic, grayscale shadows, clean lines, game concept art quality. [Negative Cue] No background scene, no color scheme, no additional characters, no complex background.
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