Create a cinematic, realistic vertical portrait of the character, the main character being SUZUNE A futuristic female warrior stands sideways inside a magnificent, industrial-style sci-fi megastructure. She wears a weathered helmet yellow The helmet features a construction-style design with cat-ear-like protrusions, mechanical ear modules, small stickers including white flowers, and worn black lettering. Her messy, long blonde hair is tied in a high ponytail, cascading down the back of the helmet. Her face is obscured by a solid-color, opaque brown square positioned in the center. Her attire is a black and gold mechanized Japanese combat kimono: glossy black lacquered armor, metallic gold patterns, a short armor jacket, a layered asymmetrical skirt, a waist-revealing design, thigh straps, black gloves, and heavy cybernetic shoulder armor with circular mechanical joints. The material surfaces should have a realistic tactile feel, with scratches, dirt, paint chips, rain spots, and a hard, reflective surface. She maintains a confident side profile, head slightly lowered, body leaning to the left, one arm hanging naturally. The background is the interior of a vast futuristic city factory, filled with suspended machinery, vertical steel beams, cranes, cables, gantry cranes, orange and black industrial modules, dust, fog, and cool-toned sunlight streaming in from high windows. Employing dramatic low-angle compositions, high contrast, emotionally charged cinematic lighting, shallow depth of field, ultra-fine textures, a realistic live-action film style, and a powerful aura that is highly recognizable in a futuristic city. Color scheme: black, worn gold, yellow helmet accents, smoky gray industrial shadows, and subtle warm orange lighting. 2:3 aspect ratio, full-body to three-quarter-length compositions, high-end game cinematic concept art realism.
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