Objective: Create a neat anime storyboard/contact sheet for a school scene, laid out in a 4-column, 4-row grid: 8 illustration panels paired with 8 dialogue boxes. Each illustration panel has a small white label in the upper left corner with black Japanese text from "絵1" to "絵8", and a matching text box below labeled "dialogue 1" to "dialogue 8". Use clean black grid borders, white spacing, and a wide canvas. Canvas: Horizontal 16:9 storyboard, approximately 1200×675 pixels, white background, thin black panel outlines, and a clean animation layout. Each illustration panel occupies the upper half of its storyboard grid, with the corresponding dialogue box located directly below it. Visual Style: High-quality modern Japanese anime, soft classroom lighting, soft colors, detailed desks and chairs, lively character performances, clean lines, subtle gradients, and no heavy textures. The overall look should resemble an anime scene storyboard sketch, not a finished manga page. Characters: The main female character is Kodama The first girl was a shy, long, straight pink-haired female student with fair skin and large pink eyes, wearing a cream-colored cardigan over her school uniform. The second girl was Misaki A vibrant blonde schoolgirl with a high ponytail, wearing a sailor uniform with a blue collar and red ribbon. Other classmates appear in the classroom background. Illustration Panel: Create 8 illustration image panels. Panel 1: A pink-haired girl sits alone at a desk in the classroom, looking down at a game controller in her hand, with classmates chatting behind her, tagged "Edge 1". Panel 2: Close-up of the blonde girl's legs and school shoes as she walks towards the pink-haired girl; the pink-haired girl can be seen sitting at a desk in the background, tagged "Edge 2". Panel 3: The blonde girl leans over the desk and excitedly speaks to the surprised pink-haired girl, tagged "Edge 3". Panel 4: The pink-haired girl blushes nervously, holding a pen or small object near her mouth; her face is partially simplified/obscured in a panel-style design, tagged "Edge 4". Panel 5: The blonde girl holds up her smartphone, showing a colorful fighting game tournament poster or game screen; the pink-haired girl looks at it from the side, tagged "Edge 5". Panel 6: Close-up of a blonde girl smiling and making a peace sign, with a bright, warm blurred background. Her face is partially simplified/obscured in a storyboard style. Labeled "Painting 6". Panel 7: Close-up of a pink-haired girl's face, with a shimmering pink background, showing a strong reaction of shock. Her face is partially simplified/obscured in a storyboard style. Labeled "Painting 7". Panel 8: A blank, unused white storyboard panel, displaying only the centered Japanese text "Unused". Labeled "Painting 8". Dialogue Boxes: Create 8 dialogue boxes below the image panels. Use black Japanese text on a white background, simple typographic font, left-aligned (except for the unused box, which is centered). Dialogue 1 Text: Kodama: "...I didn't talk to anyone today either." . Dialogue 2 Text: "美岲がこだまにNearly づいてくる\n美岲の足元アップ". Dialogue 3 Text: "Misaki 『ねぇねぇ』\nMisaki 『いつもゲームパッド\n holding ってるよね?』”. Dialogue 4 Text: こだま『ひっ……!?\nあ、えっと……』 . Dialogue 5 Text: "Misaki 『これさ!\n本度の土曜、\nゲーセンでスト2の\nGeneral Assembly あるんだって!』\nこだま『...っ』". Dialogue 6 Text: "Misaki's "対戦ゲーム会って\n同じゲーム好きな人しか\nいないんだよ?" Dialogue 7 Text: こだま(ドクン…) Dialogue 8 Text: Centered "Unused". Constraints: Contains 8 image panels and 8 dialog boxes; 2 of these are unused and marked "Unused". Maintain a 4-column structure, strong black borders, classroom scene consistency, and consistent character design across panels. Do not add additional titles, watermarks, logos, or other panels.
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