15s cinematic action-comedy, fast-paced, mid-action from frame one, 6 shots, 9–10 dynamic different camera angles, continuous downhill progression, escalating physical comedy, no repetitive actions, minimal slow motion. STRICT LOCKS: Use uploaded Pirate @Image4, oversized wooden Barrel @Image3, Harbor Town @Image2 and Pirate Ship @Image1 as strict visual references. One unique pirate, one SAME barrel throughout. No clones. Keep character design, costume, barrel proportions and environment consistent. ENVIRONMENT LOCK: Entire chase follows ONE continuous downhill route through the same harbor town: upper market street → steep stone road → long staircase → dock → sea → departing ship. Never change location or travel direction. 0:00–0:02 — HOOK Pirate sprints downhill while several guards chase behind. He dives headfirst into a large wooden barrel to hide. The barrel instantly tips over and begins rolling downhill at high speed. Pirate’s shocked head suddenly pops out through a loose opening. 0:02–0:05 — FIRST OBSTACLE A market cart blocks the road. Pirate sees it and instantly pulls his head back inside. The barrel hits a small wooden ramp beside the cart and LAUNCHES over it. In mid-air, pirate’s arms and legs accidentally stick out from different openings. Hard landing — immediately keeps rolling. 0:05–0:08 — CHAOTIC MARKET The barrel zigzags rapidly between market stalls, baskets and crates. Pirate desperately tries to steer by sticking out one arm → one leg → both arms. Every body movement changes the barrel: swerve → wobble → tilt → recover. Fruit and baskets scatter behind him. 0:08–0:11 — STAIRCASE The barrel reaches a long steep stone staircase. BAM-BAM-BAM-BAM! It violently bounces down the steps without slowing. Every impact throws Pirate differently inside: head pops out → disappears → boots appear → one arm appears → whole upper body briefly shoots upward. 0:11–0:13 — BIG JUMP The staircase ends at the dock. The barrel launches completely off the edge. Huge wide shot reveals open water and the SAME pirate ship moving directly underneath. Pirate slowly sticks his head out, sees the ship below and gives a huge relieved smile. 0:13–0:15 — PAYOFF CRASH! Barrel falls through the ship’s canvas canopy. Quick comedy reveal: Pirate rises dizzy from a huge pile of fish with one fish stuck horizontally in his mouth. The empty barrel continues rolling away across the deck. CUT. MOTION LOCK: Barrel continuously evolves: tip → accelerate → ramp jump → hard landing → zigzag → wobble → staircase bounce → huge jump → crash. Never repeat one rolling motion for long. CHARACTER MOTION LOCK: EVERY major barrel movement MUST cause a new physical-comedy reaction from Pirate. Pirate never remains passive inside the moving barrel. CAMERA: low barrel-level tracking, frontal backward tracking, fast side tracking, overhead market view, close-up during impacts, staircase chase camera, huge harbor wide, airborne side profile, final static comedy reveal. SFX: rapid footsteps, guards shouting in distance, wooden barrel rumbling, market reactions, wood impacts, scattering fruit, rapid staircase impacts, rushing wind, seagulls, harbor ambience, canvas ripping, fish flopping. NO MUSIC.
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