[Style] Monochrome grayscale illustration, 3D rendered characters, simple. Teaching Reference Table White background, comic-style cell grid layout, technical graphic aesthetics. [Layout] 4×4 grid layout There are 16 panels in total. Each panel is separated by a thin black border. Cells are numbered from 1 to 16, and the panel size is consistent. [Character] image1 (The same character remains consistent across all panels) [Panel Structure – Each Cell] Top left corner: Bold number badge +English title text Center: Full-body character pose illustration. Bottom left: English descriptive text (3–4 lines). Overlay: Arrows indicating movement direction [Arrows/Action Indicators] Curved arrows, straight arrows, and circular rotating indicators placed around the character to show the flow and direction of movement. [Rendering Style] Highly detailed 3D sculpted style, soft studio lighting, delicate shadows, achromatic color scheme, grayscale shading, clean lines, game concept art quality. [Negative Notes] No background scene, no color tone, no additional characters, no complex background.
GPT Image 2
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