Using the provided reference image as the character source, convert it into a 16-bit pixel-style command-based RPG battle scene. Retain the original character's clothing, long blonde hair, overall silhouette, and the treatment of the faceless/blurred face, but redraw it as a playable battle sprite standing on the left, in a battle-ready stance. Objective: Create a retro Japanese fantasy RPG battle scene, similar to the command-based battle scenes of the Super Famicom/16-bit era. Scene Addition: Add an ancient ruined stone arena background, including broken arches, pillars, moss, vines, scattered mechanical devices, and an atmospheric depth. Place two monsters on the right: a tall plant/snake-like mechanical monster with a glowing blue sphere, and a small spider-like mechanical creature with a cyan energy ring. UI Layout: Add three dark blue RPG interface frames with thin white borders: a command menu in the upper left corner, a character status box near the lower left, and a dialog box at the bottom. Text: The command menu must contain four vertically arranged Japanese options: "tatakau", "mahou", "item", and "nigeru", accompanied by a triangle cursor pointing to the first option. The status box should display Fumi-nee LV 35, HP 320/320, and MP 150/150. The bottom dialog box should display I'll clean it up quickly. Style restrictions: Use clean 16-bit pixel art, a limited color palette, visible pixel edges, and a side-view RPG composition. Modern UI, realistic style, additional characters, additional menu items, and watermarks are prohibited.
Подсвеченные слова — поля шаблона. Кликните по любому и впишите своё: бренд, цвет, персонажа. Остальной текст отвечает за свет и композицию. «В студию» откроет генерацию с этим промптом, «Скопировать» положит его в буфер — уже с вашими правками.